CONTROLS
Arrows / A DMove (hold Shift to sprint)
Space / UpJump — release early for a shorter hop
1-9Pick an inventory slot (or a BUILD slot, while the BUILD bar is open)
ClickPlace/use a thing, feed a site, or collect a crate
Right-clickTake back a thing you placed (not a site — see below)
BToggle the BUILD bar — the plot, markets and every source (ROCK, TREE, ...), held separately from what you carry
Click, holding a buildingProposes it there — a tick/cross above it confirms or cancels; buildings must land on solid ground
E, or click a siteEdit it: pick a recipe, link its sources, rename it, set what it charges, change your own recipe's name, timing and art, or demolish it
CoinsBuying from someone else's site costs its advertised price per unit — ask for access in the site editor
Hover a siteSee what it makes, what it holds, and what it sells for
MAsk the world for a raw material — it places the source it is gathered from (a TREE for logs) — or to shape the ground. For anything made from other things, use the register's HELP ME BUILD THIS
RThe register: browse who owns which recipe and buy licences, file your own recipe, follow your applications, claims
LThe leaderboard — kudos for inventing, coins for operating
MarketA building (BUILD bar) that buys anything linked or handed to it; what it takes grows a town on the skyline
Settings tabChange your character's name, colour and shield, or log out
EscCancel a pending build, or back out of / close the top window
Action buttonsThe row under your inventory does the same as each key shown on it; RECONNECT NOW appears in the header when the server is unreachable
WindowsThe site editor and prompts open as floating windows — drag them by their title bar, close with × or Esc
On a touch device the on-screen buttons cover everything above: move/jump/sprint, plus ACT/TAKE (facing tile), BUILD, MAKE, EDIT and REGISTER. A proposed building confirms with a second ACT (facing the same tile) and cancels with TAKE.